Earlwood Public School

 

  

Earth and Its Surroundings  ES S3.6  Using Technology  UTS3.9 Change and Continuity CCS3.1

ENS3.6 :Explains how various beliefs and practices influence the ways in which people interact with, change and value their environment.

 

UTS3.9 Evaluates, selects and uses a range of equipment, computer based technology, materials and other resources to meet the requirements and constraints of investigation and design tasks.

CCS3.1 Explains the significance of particular people, places, groups, actions and events in the past in developing Australian identities and heritage.

 

 

 

Background Information

Australia, the land Down Under, is home to nearly 20 million people. Consider Kurnell, where the European explorer Captain James Cook first stepped foot on Terra Nullius [No Man's Land] soil 215 years ago

If you leave Sydney today, urban heart of NSW by one of its many freeways, you will cross kilometres of familiar ground: shopping malls and housing developments, industries and offices, parklands...... But you are asked to step back in time and begin an epic journey across Australia with one of the famous Australian explorers

Explain how you survived while abroad, including dangers that you faced; what paths you had taken; conflicts/disasters confronted with and what you have accomplished.

You will be required to design a COMPUTER GAME that will be commissioned by "Crown J Andrews" or "Mattel". You will need to include rationale [What is your target audience/purpose of the game] as well as instructions for play.

The basis of the game should be derived from,  historical events, a recount of your experiences as an intrepid explorer! or even as a gold miner in the gold rushes of 1851.

Task  

You have been commissioned by Crown and Andrews to design a computer interactive game for their Educational Catalogue. The theme of the game must be designed around understanding the historical events, facts and knowledge of an Australian Explorer/s of the 19th century and the discovery of gold in Australia. The input should be as a result of the teaching and learning experiences you have had from the unit Exploration and Expansion.

 

Resources

CONVICT ERA

EARLY WHITE SETTLEMENT

The First Fleet

Convicts to Australia

Australia's First Fleet 1788

Descriptions of Convict Life

CHARLES STURT

Charles Sturt

BURKE and WILLS

Diary of Burke and Wills

GOLD

Gold

HUME and OXLEY

John Oxley

Hume and Hovell

Student Work Samples

Click here to see Jigar's Game. Click here to see John's Game.

Using the Edu Utility a blank power point presentation named 'game.ppt' can be placed in each students work folder. The student then opens 'game.ppt' to complete their work. The 'game.ppt' is hyperlinked and can be viewed in the web browser. This ensures all students have the presentation saved in the correct folder.

Click here to see the 'game.ppt' presentation.

 

 

Learning Process & Self Evaluation:
Steps we went through to create my computer game:  
I have learnt:  
I am proficient at :  
I would like to improve:  
My effort for this task has been: Quality My best work Could do better
          
Comment:

 

 

Teacher Evaluation:
Indicator 1 2 3
Knowledge, Values, Attitudes      
Board game meets all specified requirements Game can be played from start to finish Topic has consistent historical thread relevant to age group Game demonstrated educational value
Knowledge, Values, Attitudes      
Examines historically relevant events and presents these accurately  Evidence of relevant knowledge and understandings from teaching unit evident Game follows historical sequence Game components are interactive fusing together game and historical elements
Operational / Presentation (PowerPoint/Website)      
Game well organized and follows a logical order      
Game rules applied to software Slide links interactive All elements interactive
Use of relevant software controls and tools evident [e.g. hyperlinks, sound, video]      
Basic slide transition and order evident Timing and transition controls applied Game synchronised with audio/visual files and frame cues
Well presented - appropriate and legible fonts, clip art, colours etc. in game slides      
Game visually  accessible [easy to read and graphics appropriate to game] Slide colour scheme, fonts and art compliment the game schematic Software tools integrated to allow the game to flow

Game aimed at proposed target audience

     
Game easily accessed Peers able to follow game Game elements provide opportunity for player interaction
Comment: 

 

 

 


Sample Public School